I don't like the Mastermind's legs
Femme Fatality looks acceptably stylized to me, but that iteration of The Mastermind seems a little too much. I guess that I'm kind of a stickler for the rules, and I happen to think that your Mastermind style circa MM 4 is right where I like it. I shouldn't tell you not to experiment, though. Actually, the legs are really where I draw the line, and from the waste up I like it well enough. Impeccable in the execution, as always.
Redistribute your shading.
In a dark composition, the lightest point can steal the show. I find that the shading and lighting on her torso is more high-contrast than the rest of the piece, and the contrast draws interest there and away from her head, which blends in to the dark sky. You're kinda inviting people to just stare at her body. The work is based on a pretty cool pose, but I'd move the arms a bit out. They're anatomically and compositionally to far behind her body.
Also, it's kind of boring how she's just against the sky with no frame of reference. This is subjective, but i'd like a building, a skyline, or something as a point of reference in space. You've got a nice gradient going and the hair is pretty cool. Refinement would make this better.
Change those silly feet!
The problem is the feet. There's a reason no large animal that ever lived had just one toe in front and one toe in back. It wouldn't be able to balance from left to right, and the leg abductors would be under constant work as it wobbled about.
Each and every other detail is superb, and I think this is a well-formatted character study. I appreciate that you don't shy away from giving it anatomical functionalism, incluning nipples and genitalia/excretory organs. The lower right one is well textured, and i'd have liked to have seen less smoothness in the upper left.
Nonetheless, you must change those ridiculous feet to be more stable, have some nice toes with strong tendons and knuckles, and two to four toes in front with a claw to the side or back. Otherwise, I would never fear it knowing it would fall and crack it's head before it had a chance to dismember me.
Good, kind of incomplete
This is a very fine stylized sketch of human vertebrae. I give you six because you kind of lacked the ambition to draw something more complicated or narratively compelling. Perhaps if it was more still life style, from an angle, on a table or something, a vertebrae would be a suitiable subject, but this is rather cut-and-dry. Draw something that inhabits the canvas and our imaginations more. Have some ambition. It's very nice, but I would like for the art portal to be a place for stand-alone works of art and not so much odds and ends from the sketchbook.
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